A Thief Among The Hedges

Roles
Programmer
Software
Unreal Engine, Git
Team Size
2 People
Project Type
Puzzle Horror Game
Project Duration
48 Hours
Project Start Date
October, 2025

Overview

This is a project where I fully got to reap the benefits of building my code modularly.

Throughout the entire two straight days of development, I was in call with my artist, communicating directly about requirements, design, and progress.

At the end of the 48 hours, thanks in large part to my pre-made and pre-tested code, we had a relatively polished game. Nice fades, some nice lerps, and everyone loved the key insert.

Even for such a short and simple project, debug views and commands were still included.

Red being a low hedge both the robot and player can jump over, blue being just player.
This was one of the ways the AI was wrangled to not do weird stuff.

I also made all blocking collision be plain boxes to keep collision bugs to a minimum, and keep the navmesh simple.



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